Jetpack Characters and Progress

Thanks to the Unity Asset Store I’ve found some great characters for Jetpack Something (Still a working title).

Jetpack_Half

An in-game screen shot:

Bob_Flying

Still many many things to do such as add more variety to the never ending map and as each model controls slightly differently due to physics I need to tweak each one so they play nicely. Currently having a few ugly collision problems too but I’ll come back to that later.

Anyway here’s a couple of old screen shots so you can see how far its come along thanks to the Asset Store.

Wip1_halfWip2_half

Marketing Time

Its time I pulled my finger out of my backside and did some marketing before I release another game that no body knows about (aka Ninja Pig). So as of today I have 24 twitter followers, 8 likes on Plastic Cow Games Facebook page, 104 likes on Moto-x-Racer Facebook page and 6 likes on Ninja Pig Facebook page. Not going too well at the moment.
So I’ve decided to release a screen shot (not quite) of my upcoming game which has a working title of Jetpack on to the Unity forums and twitter as seen below 🙂
Sneeky

Ok fair enough. Seeing as you have made the effort to visit, here is an early screen shot:
Jetpck1

Hello!

Who the hell am I?
My name is Simon and I’ve been making games for mobiles since 2004 but I’ve been making games as a hobby since 1983 when I got my first computer, a Commodore VIC-20. My first claim to fame was a feature the readers games section of Amiga Format (1997 I think).
England 66

When the amiga died and PC’s ruled I felt it was a little difficult for a bedroom programmer to compete but in 2004 I decided to give it another go in the mobile market.
My first game was called Dark Horde. It was written in J2ME and was crammed in to 58k but it didn’t quite set the world alight and for 6 month of work I was lucky if I made £1000:
DarkHorde

I then wrote Absorbed before teaming up with to make Arcade Pool and Dirt Racers before taking a break. I came back to game development in 2009 when the iPhone market exploded onto the scene. I quickly converted Absorbed to iPhone as a test case and found that the iPhone kicked ass and then teamed up with Mediatonic to make the fantastic Must.Eat.Birds for the iPhone. I stayed with Mediatonic for a while meeting some great people and helping to create some awesome games.
Since then I’ve gone on to release Moto-X-Racer and Ninja Pig with Plastic Cow Games and worked with Ladyshotgun to create another awesome game Buddha Finger.

I’m now using Unity3D for my mobile projects and have 3 prototypes on the go at the moment:
Think Stunt Car Racer on the Amiga:
Stunt

Sniper – take out the waves of enemies with only your trusty Sniper rifle:
No Screens yet.

Jetpack – Guide Poppy and friends as far as possible in this endless flier:
Sneeky
Hey, I don’t want to give too much away too soon 😉

NOTE: No animals were harmed in the making of any of these games or this blog.